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    Shift At Midnight Nights 1-13

    VerifiedPlatform PC (Steam), Xbox Series X|S, PC (Microsoft Store)Last checked

    Story Mode contains 13 randomized shifts. Night 1-4 and Night 12-13 have independent pages because public sources support distinct tasks or ending decisions. Night 5, Night 6, Night 7, Night 8, Night 9, Night 10, and Night 11 stay here because current evidence shows only segments from one recorded run, not universal objectives. Follow your own notice board and calls.

    Stage and evidence matrix

    Stage Coverage Why it has this format How to use it
    Opening systems Night 1 through Night 4 Independent task page Follow each page’s sourced task, then adapt to the randomized customer sequence
    Randomized middle Night 5 through Night 11 Observed run segment Use the anchors below for orientation, not as guaranteed objectives or order
    Ending decisions Night 12 through Night 13 Independent task page Plan the Clyde decision and cross-source $250 surgery condition

    All 13 shifts at a glance

    Night Publicly useful evidence Route
    1 Notice-board objectives corroborated by a current walkthrough and full-release video Night 1
    2 Generator task recorded in one full-release run Night 2
    3 Driver and pump sequence recorded in the same run Night 3
    4 Pump unlock, vehicle verification, pet bill, and co-op choice report Night 4
    5 One run’s bus transition; no independent task page Night 5 anchor
    6 One run’s opening note; no independent task page Night 6 anchor
    7 One run’s phone event; no independent task page Night 7 anchor
    8 One run’s television report; no independent task page Night 8 anchor
    9 One run’s note and hunt; no independent task page Night 9 anchor
    10 Reported missing-dog notice plus one run’s bill stage Night 10 anchor
    11 Run timestamp only; no independently sourced task Night 11 anchor
    12 Clyde decision corroborated across video and three media domains Night 12
    13 Final payout and $250 surgery check corroborated across the same sources Night 13

    Observed middle-run segments

    Every entry below is Recorded in one full-release run by SvalPlay. Steam describes randomized shifts, so the observed event may move, change, or not appear in your run. These anchors exist to make the complete recorded timeline usable without creating seven thin Google pages.

    Night 5 — bus transition

    Recorded in one full-release run: the Night 5 bus transition is visible around 3645s. It proves where this run moved into its fifth shift, not a fixed customer list or objective. Follow your notice board and calls.

    Night 6 — opening note

    Recorded in one full-release run: an opening note is handled around 4440s. Read the note presented by your build; do not assume its content or the following customers are identical.

    Night 7 — phone event

    Recorded in one full-release run: a phone event occurs around 5220s. Treat the call as this run’s story observation, not a universal Night 7 trigger or completion condition.

    Night 8 — Calendar Killer report

    Recorded in one full-release run: the television shows a Calendar Killer report around 5860s. It supplies a story checkpoint for that recording but does not establish the Night 8 customer or enemy pool.

    Night 9 — note and hunt

    Recorded in one full-release run: a note and the later hunt phase appear from around 6310s. Use normal barricade, trap, and hiding preparation; the recording does not prove which entity your run will produce.

    Night 10 — bill stage and Guillermo poster

    Recorded in one full-release run: the bill stage appears around 6940s. Separately, Destructoid reports that a Night 10 notice-board poster names Guillermo, a missing brown Labrador with a yellow collar, but found no actionable way to locate him. Treat it as a reported lore notice; no action path is confirmed.

    Night 11 — evidence limit

    Recorded in one full-release run: the eleventh shift begins around 7640s. No second public source used here establishes a Night 11-only objective. Follow your generated notice board and preserve resources for the documented Night 12 choice.

    Continue with the Night 12 decision guide or return to the beginner operating loop when a randomized task differs from the recording.

    Evidence ledger

    Sources

    1. Shift At Midnight official Steam store page

      Store
      https://store.steampowered.com/app/3722330/Shift_At_Midnight/
      Host
      store.steampowered.com
      Accessed

      Supports

      • Randomized Story shifts and the customer-to-survival loop
    2. SvalPlay full-release True Ending run

      Video
      https://www.youtube.com/watch?v=TYZUSbmMqlY
      Host
      youtube.com
      Accessed

      Supports

      • One continuous observed full-release timeline for Night 1-13
    3. Destructoid missing dog guide

      Media
      https://www.destructoid.com/can-you-find-the-missing-dog-in-shift-at-midnight/
      Host
      destructoid.com
      Accessed

      Supports

      • Reported Night 10 Guillermo notice-board event